Archive for the ‘Sound Design’ Category

enews_img_bg_031510 “No Brainer” British Bundle

  Nomad Factory and Audio have a crazy deal right now ! Their Neve 1081 EQ + 2254 Buss Compressor Emulations in VST/AU/Rtas Format are going for a super low $30! Yes please! Only downside… Needs an iLok (HATE them!). Still pretty damn sweet deal @ 90% off. Sounds great… nice gentle buss compressor capable of really smashing things up. Great EQ with some very usable High Pass filters. Get your wallet out and get it while its hot.


Dev Talk: Sound Designer Erick Ocampo, Front Mission Evolved

  My name is Erick Ocampo, I am the Sound Designer on Front Mission Evolved. When I first found out I was going to work on a Square Enix game I was super excited! My main focus on the project was Wanzer sound effects and cinematics. I really wanted to capture the essence of each Wanzer pilot and bring out their personalities with vocal-like movement sounds for their Wanzer. I used a variety of sounds such as lions, male vocals, servos, farm animals, metal creaks, brass instruments, whales, and processed them with various plug-ins and other effect processors. My goal was to say clear of generic servo movement sounds and give these Wanzers a much more sophisticated feel. Read More..

Sound A Day – 03

I often like to use the freeware open source application Paul Stretch to create drones, and pads. Its uses don’t stop there, I’ve utilized its incredible stretch algorithms to lengthen.. shorten.. process dialogue…sfx…create looping soundscapes. Here are some examples of Paul Stretch’s incredible stretch technology. The original source is from some random patch creations I was working on(Again recording audio the whole time). Listen to each stretch example and notice how the original integrity of the sound is maintained. Pretty Impressive! Original Source – 1x Speed (Original Length) (17 Seconds) [Audio clip: view full post to listen] Stretched to 8x Length (2+ Minutes) [Audio clip: view full post to listen] Stretched to 63x Length (11+ Minutes) [Audio clip: view full [...]

Sound A Day – 02

Having a Point and Shoot recorder can be quite rewarding. I feel that all sound recordings in one way or another are usable at some point (recorded well or not). A couple weeks back I recorded my drive home from the studio. I was running through this 12 minute recording last night and found a portion where I just parked in my garage and was closing my power windows.  Because it was pretty much spontaneous they aren’t recorded properly, however they could still work for something down the line. I find that in Ableton its really easy to quickly doctor up your field recordings for future use using simple gating, eqing, and compression. Here are the recordings starting with the [...]

Sound A Day – 01

Decided to start off with 3 examples from some recent sessions with Ableton Live 8, Sound Toys Phase Mistress, and Pluggo. When trying to create new sounds, I typically loop around the source sound I’m working with. I then route the audio output of the playing track into a secondary track and record every tweak, and change of parameter. I find that sometimes on the way to creating the sound you hear in your head, you find new textures and usable material for something completely different.  After these long tweak sessions, I take each recording under the microscope and extract pieces of useful material from them and doctor them up a bit with EQ, etc. Here are some raw sounds [...]


SPL is offering their Micro Analog Code Plugin Attacker (VST/RTAS) Free until Nov 15 2009. Attacker is a simple rendition of their legendary Transient Designer Hardware/Software module. It allows you modify the attack of a sound and I find it to be quite useful for both sound design and music production. Its really useful for beefing up drums, and or bringing the room out a little more in poorly recorded foley/live source. Don’t miss out on this offer… well because is FREE…and its pretty cool.

Sound Design: Source Metamorphosis

  Disclaimer: You are now about to witness the Classic Chris Rant. Where I take a 15 min process and turn it into an Epic Novel. Backround:  I recently purchased a Zoom H4N for some field recording. Prior to the purchase I was doing quite a bit of research and really wanted to buy a Sound Devices 702, or Korg MR-1000. However I felt that it would be better suited to get something a little more discreet and portable for on the fly recording. I’m not going to be dragging along a field gear bag, boom mics, etc… though I’m obsessive enough to do so I much rather have something that’s a little more "point and shoot". Prior to the [...]

Star Wars: The Old Republic / Deceived (Sound Redux) VIDEO

Description: Copyright: LucasFilm Entertainment / Bioware / Electronic Arts Music: John Williams / Chris Kowalski (First Half) Sound Design by: Chris Kowalski This was a trailer I wanted to do long before the Tron Legacy trailer. After the original deceived trailer was released I began working on Light Saber sounds in reason and reaktor. After doing the Tron Trailer I felt pretty comfortable with giving it a try in Ableton live. This end result took approximately 162 audio tracks. 4 custom reverbs (Outside/Inside/Close/Stinger). Custom foley was recorded in my closet…Grunts in my bathroom. Equipment used: Zoom H2 field recorder. Ableton Live/Reaktor/Reason. Light Sabers were the sum of approximately 8 layers of audio. 3 Synth Layers.. Didgeridoos…Torch Whooshes . I tried [...]

Tron Legacy – Sound Redux (Video)

Tron Legacy Trailer – I was extremely excited to see the official trailer that was released at Comic Con this year. I thought it looked fantastic… sounded fantastic… and the hint of the Daft Punk score near the end was great as well.  At the time I was experimenting with a trial of the newly released Ableton Live 8.. with all of the new stretch and work flow enhancements I wondered how the application would stand up for post production/sound design. Consumed by my curiosity I loaded in the Legacy trailer.. stripped the audio and gave it a go.  The video above is the result of some LOOOOOOONG hours. All in all it was insanely fun to do….I’m pretty pleased [...]


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